Even with the Physics Extension installed, you still have to give the instruction to the meshes. The Physics extension adds additional points for gravity and momentum to interact with. When you raise your arms, the clothing raises with the body movement. The vanilla clothing actually does have inherent physics. Many mods require the extensions in order to function properly, The extensions give additional instructions and framework for the Physics to operate with. You will need it for things like High Heels, idle animations, and the like. Just like you will probably need SKSE, FNIS and an extended skeleton installed if you don't have those installed, unless they are already included in SSE. Yes, you do need the Physics Extension, if you don't have it installed. HDT physics uses the physics that is already part of the game. Older 'bouncy' mods actually did install a separate bounce physics for the mod. You are installing instructions for using the physics. Still, it may just be a matter of semantics, but you are not installing the physics. It is already installed with CBBE and the Bodyslide tool. If you have CBBE and Bodyslide installed, then the HDT Physics Extension is redundant. Also, many of the mods that use the Physics Extension now include the Extension, or it says to install it, which I meant to say, but looking back I can see I skipped. Originally posted by dtt.scanner:The physics (momentum and gravity) are already part of the game. See if you like them before overwriting them. I think the point of SSE is that they came out with new textures for everything. I also don't know how to use bodyslide without installing CBBE, and if you don't want the body mesh and textures to be overwritten, then you have to figure out how to save the normal ones (put the meshes/textures into a backup folder). I don't see why it wouldn't work, but I don't play SSE. Since the data is all stored the same way, I think you just have to make sure the tool is pointing to the correct Skyrim data. If that is not compatible with SSE, then you would need to find something that does the same thing for SSE. In Legendary Edition, you would use a tool like Bodyslide to enable the physics on the body and clothing meshes using a batch build. If you want a bouncy dress or bouncy hair: if you find one that says HDT enabled, it will bounce. which means it should show the physics even if you haven't run any other batch builds to enable physics on other things. If you see a mod that says HDT physics enabled, it isn't adding physics, it is enabling the physics that is already built in for use with their mesh. The physics (momentum and gravity) are already part of the game.
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